I’m Suraj Pal, a professional 3D Character Artist from India, focused on creating realistic, game-ready characters. I specialize in strong anatomy, clean topology, and high-quality character presentation for modern game pipelines.
3D Character Artist specializing in realistic film-quality characters. Skilled in sculpting, retopology, and cloth creation using ZBrush, Maya, and Marvelous Designer
3D Character Artist – Modeling, Rigging, Cloth & Texturing
Specialized in creating stylized and realistic characters with clean topology, rig-ready meshes, cloth simulation, and detailed textures using tools like Maya, ZBrush, Marvelous Designer, and Substance Painter.